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FACULTY of SCIENCE / COMPUTER SCIENCE
Computer Sciences
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BILB3004Game Development4+0+0ECTS:5
Year / SemesterSpring Semester
Level of CourseFirst Cycle
Status Compulsory
DepartmentCOMPUTER SCIENCE
Prerequisites and co-requisitesNone
Mode of Delivery
Contact Hours14 weeks - 4 hours of lectures per week
LecturerProf. Dr. Orhan KESEMEN
Co-LecturerDepartment Faculty Members
Language of instructionTurkish
Professional practise ( internship ) None
 
The aim of the course:
To enable students to understand object-based software engineering problems and to enable students to perform team projects for the development of game projects that can be developed quickly and have high visual design features.
 
Learning OutcomesCTPOTOA
Upon successful completion of the course, the students will be able to :
LO - 1 : Designing and developing computer games2,3,7,91,3,
LO - 2 : To be able to apply computer science topics such as simulation, intelligent systems, and human-computer interaction to game design and development2,3,7,91,3,
LO - 3 : Adaptation of Game Theory to the development of computer games2,3,7,91,3,
LO - 4 : Application of usability principles in the field of human-computer interaction2,3,7,91,3,
LO - 5 : To be able to apply the basic concepts of computer science and basic sciences in game development2,3,7,91,3,
CTPO : Contribution to programme outcomes, TOA :Type of assessment (1: written exam, 2: Oral exam, 3: Homework assignment, 4: Laboratory exercise/exam, 5: Seminar / presentation, 6: Term paper), LO : Learning Outcome

 
Contents of the Course
History of games and current approaches in games. Basic concepts in design and development. Evaluation of commercial games, basic game design issues. The use of physics and mathematics rules, basic computer graphics concepts and human-computer interaction in games will be covered.
 
Course Syllabus
 WeekSubjectRelated Notes / Files
 Week 1History of games and current approaches
 Week 2Basic approaches in game design and development
 Week 3Evaluation of commercial games
 Week 4Basic Game design considerations
 Week 5Create a simulation
 Week 6Use of intelligent systems in games
 Week 7Use of Physics and Mathematics in Games
 Week 8Use of basic computer graphics concepts in games
 Week 9Midterm Exam
 Week 10Use of basic computer graphics concepts in games
 Week 11The use of human-computer interaction in games
 Week 12Game Engines
 Week 13Animation Techniques
 Week 14Algorithms and techniques used in games
 Week 15Algorithms and techniques used in games
 Week 16Final Exam
 
Textbook / Material
1Software Engineering and Computer Games, Rudy Rucker, Addison Wesley, Pearson Education, 2003.
2Game Design Perspectives François Dominic Laramee, Charles River Media, 2002.
 
Recommended Reading
1Game Architecture and Design, Andrew Rollings, Dave Morris. Coriolis 2000.
 
Method of Assessment
Type of assessmentWeek NoDate

Duration (hours)Weight (%)
Project 15 10 20
Homework/Assignment/Term-paper 2,3,4,5,6,7,8,10,11,12 10 30
End-of-term exam 1 1 50
 
Student Work Load and its Distribution
Type of workDuration (hours pw)

No of weeks / Number of activity

Hours in total per term
Yüz yüze eğitim 4 14 56
Sınıf dışı çalışma 1 14 14
Ödev 1 14 14
Proje 1 10 10
Dönem sonu sınavı için hazırlık 1 6 6
Dönem sonu sınavı 1 1 1
Total work load101