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YZM3021 | 3D Modelling and Animation | 2+0+0 | ECTS:4 | Year / Semester | Fall Semester | Level of Course | First Cycle | Status | Elective | Department | DEPARTMENT of SOFTWARE ENGINEERING | Prerequisites and co-requisites | None | Mode of Delivery | Face to face | Contact Hours | 14 weeks - 2 hours of lectures per week | Lecturer | Prof. Dr. Hacer ÖZYURT | Co-Lecturer | | Language of instruction | Turkish | Professional practise ( internship ) | None | | The aim of the course: | Provide information about Maya, Make application for creating characters with polygon modeling, Provide information about animating the character, Help students prepare their own models. |
Learning Outcomes | CTPO | TOA | Upon successful completion of the course, the students will be able to : | | | LO - 1 : | Define Maya interface component. | 3,4 | 6 | LO - 2 : | Modelling your character with polygons modelling. | 3,4 | 6 | LO - 3 : | Creat joint system. | 3,4 | 6 | LO - 4 : | Weight the joints. | 3,4 | 6 | LO - 5 : | Animate your character. | 3,4 | 6 | LO - 6 : | Render your character and environment. | 3,4 | 6 | CTPO : Contribution to programme outcomes, TOA :Type of assessment (1: written exam, 2: Oral exam, 3: Homework assignment, 4: Laboratory exercise/exam, 5: Seminar / presentation, 6: Term paper), LO : Learning Outcome | |
Understanding the Maya Interface, Modeling with Polygons, Surfacing the Character, Blend Shapes, Set Up Joint System, Weighting the Joints, Rigging the Character, Setting the Scene, Animating the Character, Lighting the Shot, Rendering and Compositing the Scene |
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Course Syllabus | Week | Subject | Related Notes / Files | Week 1 | Understanding the Maya Interface, | | Week 2 | Modeling with Polygons, | | Week 3 | Modeling with Polygons, | | Week 4 | Modeling with Polygons, | | Week 5 | Modeling with Polygons, | | Week 6 | Surfacing the Character, | | Week 7 | Blend Shapes, | | Week 8 | Set Up Joint System, | | Week 9 | Midterm exam | | Week 10 | Weighting the Joints, | | Week 11 | Rigging the Character, | | Week 12 | Setting the Scene, | | Week 13 | Animating the Character, | | Week 14 | Lighting the Shot, | | Week 15 | Rendering and Compositing the Scene | | Week 16 | Final exam | | |
1 | Murdock, K . 2023; Autodesk Maya 2024 Basics Guide, SDC Publications | | |
1 | Tickoo, S. 2022;Autodesk Maya 2023: A Comprehensive Guide, 14th Edition, CADCIM Technologies | | |
Method of Assessment | Type of assessment | Week No | Date | Duration (hours) | Weight (%) | Project | 15 | 29/12/2016 | 8 | 100 | |
Student Work Load and its Distribution | Type of work | Duration (hours pw) | No of weeks / Number of activity | Hours in total per term | Yüz yüze eğitim | 2 | 14 | 28 | Sınıf dışı çalışma | 5 | 14 | 70 | Proje | 2 | 1 | 2 | Total work load | | | 100 |
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