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FACULTY of ENGINEERING / DEPARTMENT of COMPUTER ENGINEERING
(30%) English
Course Catalog
https://www.ktu.edu.tr/bilgisayar
Phone: +90 0462 377 2080
MF
FACULTY of ENGINEERING / DEPARTMENT of COMPUTER ENGINEERING / (30%) English
Katalog Ana Sayfa
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BIL3008Computer Graphics - I3+0+0ECTS:5
Year / SemesterSpring Semester
Level of CourseFirst Cycle
Status Compulsory
DepartmentDEPARTMENT of COMPUTER ENGINEERING
Prerequisites and co-requisitesNone
Mode of DeliveryFace to face
Contact Hours14 weeks - 3 hours of lectures per week
LecturerÖğretim Görevlisi Ömer ÇAKIR
Co-LecturerLECTURER Ömer ÇAKIR,
Language of instructionTurkish
Professional practise ( internship ) None
 
The aim of the course:
The course intends to present methods to produce realistic and real-time 3-Dimensional (3D) images and give information about computer graphics applications such as game programming, 3D modeling and animation.
 
Learning OutcomesCTPOTOA
Upon successful completion of the course, the students will be able to :
LO - 1 : Gain knowledge on 3D transformations ve intersection tests.1,4,121
LO - 2 : Gain knowledge on producing realistic 3D images.1,4,121
LO - 3 : Gain knowledge on developing real-time 3D applications with DirectX. 1,4,121
LO - 4 : Gain knowledge on 3D modeling with MAYA.1,4,121
CTPO : Contribution to programme outcomes, TOA :Type of assessment (1: written exam, 2: Oral exam, 3: Homework assignment, 4: Laboratory exercise/exam, 5: Seminar / presentation, 6: Term paper), LO : Learning Outcome

 
Contents of the Course
Linear Algebra Basics for Computer Graphics such as Cross Product, Dot Product, Surface Equation Extaction and Applications, Lighting with Phong Shading Model, Modelling Reflection, Transparency and Refraction on 3D Objects, Backface Culling Methods, Texture Mapping with Barycentric Coordinates, Interactive Computer Graphics, Bezier Curves and Applications, Bezier Surfaces abd Applications, Three Dimensional Transformations : Rotation, Translation, Scaling, DirectX 12 Application on Phong Shading Model, DirectX 12 Application on Texture Mapping, DirectX 12 Application on Reflection, Introduction to 3D Modeling with MAYA, DirectX 12 Tank Game.
 
Course Syllabus
 WeekSubjectRelated Notes / Files
 Week 1Linear Algebra Basics for Computer Graphics such as Cross Product, Dot Product, Surface Equation Extaction and Applications
 Week 2Lighting with Phong Shading Model
 Week 3Modelling Reflection, Transparency and Refraction on 3D Objects
 Week 4Backface Culling Methods
 Week 5Texture Mapping with Barycentric Coordinates
 Week 6Interactive Computer Graphics
 Week 7Bezier Curves and Applications
 Week 8Bezier Surfaces abd Applications
 Week 9Mid-term Exam
 Week 10Three Dimensional Transformations : Rotation, Translation, Scaling
 Week 11DirectX 12 Application on Phong Shading Model
 Week 12DirectX 12 Application on Texture Mapping
 Week 13DirectX 12 Application on Reflection
 Week 14Introduction to 3D Modeling with MAYA
 Week 15Tank Game with DirectX 12
 Week 16End-of-term Exam
 
Textbook / Material
1Haines, E., Hanrahan P.; An Introduction to Ray Tracing, 1989, Morgan Kaufmann.
2Luna, F.; Introduction to 3D Game Programming with DirectX 12, 2016.
 
Recommended Reading
1Keller, E.; Mastering Autodesk MAYA 2011, 2010, Sybex.
2Dersin web sayfası : http://ceng2.ktu.edu.tr/~cakir/grafikler-1.html
 
Method of Assessment
Type of assessmentWeek NoDate

Duration (hours)Weight (%)
Mid-term exam 9 10/04/2019 2 50
End-of-term exam 16 22/05/2019 2 50
 
Student Work Load and its Distribution
Type of workDuration (hours pw)

No of weeks / Number of activity

Hours in total per term
Yüz yüze eğitim 3 14 42
Sınıf dışı çalışma 5 14 70
Arasınav için hazırlık 5 3 15
Arasınav 1.5 1 1.5
Dönem sonu sınavı için hazırlık 5 4 20
Dönem sonu sınavı 1.5 1 1.5
Total work load150